![]() From the center, choose the direction that looks safest and climb up to the second conveyor belt layer. The only threat to Mario on this layer are the fireballs, which increase in number as time goes by. ![]() From there Mario can climb up to the third layer where there are two bonus prizes and a hammer.This belt will switch directions whenever Donkey Kong is all the way to the left on his belt, so be alert. The conveyor belt will either move to the left or the right, and Mario will be carried along with it, affecting his speed depending on whether he runs with it or against it.The pies can be jumped over or smashed with a hammer. This conveyor belt extends from one end of the screen to the other, and cement pies will appear along it intermittently. Mario begins at the bottom where he must climb one of the ladders to the first conveyor belt. This stage is broken up in to five distinct layers.In the Japanese version, this is the second stage of each level. It appears before the elevator stage on its first appearance. In the American version, this stage only begins to appear on Level 3. Note that the barrels respond to the joystick's position, not the direction Mario is actually moving in, so you can make them roll down ladders while Mario is himself on a ladder, and you can make a barrel roll down a ladder to the left while Mario is jumping to the right. (Barrels on the same level as Mario never roll down ladders.) The barrel will respond to the "command" to come down as much as 75% of the time once Mario has maximum control over them. This works on all barrels that are at least one level above Mario. To force a barrel to roll down a ladder, simply move the joystick in the direction of that ladder. Starting at Level 4, Mario will have maximum control over the barrels. In the early stages, this is fairly difficult, because the barrels are not responsive (though they get more responsive as the timer ticks down). Advanced strategy: Mario can sometimes force barrels to roll down ladders.Sometimes the game will even award you points for barrels or other enemies that you didn't actually jump over! In other words, the game is more likely to award you points while jumping if you're holding the joystick left or right, even if you're jumping straight up. When jumping straight up, you can extend the range the game checks for barrels if you hold the joystick left or right while in midair.Only use this method if there are more barrels approaching than can be cleared with a single jump. (In the Japanese version, barrels cannot drop down a ladder while Mario is climbing it.) While the broken ladders won't help Mario's progress, they can be climbed partially as a means to escape danger, but this is generally slower and more dangerous than simply jumping over barrels. However, barrels can drop down any ladder, broken or whole, and the Fireballs can climb either kind. Mario can only climb all the way up the unbroken ladders.The second hammer should be used often in early levels when there is plenty of bonus time available, and sparingly at higher levels if the path to the far right ladder is too crowded and you need a breather before climbing to the highest girder. ![]() The first hammer should generally be left alone except in case of emergencies. While useful, they slow Mario down by preventing him from climbing higher.
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