Considering that Souls games tend to be about maintaining a safe distance from enemies, I appreciate that Lies of P encourages players to get more aggressive and rewards those who want to fight up close. My favorite tool was a grappling hook arm that would pull enemies toward me like Mortal Kombat’s Scorpion. By pressing the left trigger, Pinocchio can use different weapons tied to his mechanical arm (this game is as fun to play as it is to write about). After spending so much time watching characters slowly trudge around in Souls games, that speed is a breath of fresh air.Ĭombat isn’t just a matter of dodging, blocking, and performing light or heavy attacks. By holding down the right trigger, I could charge up a quick flurry of jabs that would shred a foe even quicker. I could quickly poke at standard enemies, slicing them up in just a few hits. I chose an agility-based class for my demo, which turned Pinocchio into a graceful fencer. For one, combat feels much faster and to the point compared to the slow, deliberate pace of FromSoftware’s games. I wouldn’t blame someone for thinking it’s a little shameless, but Lies of P does set itself apart in some key ways. Runes earned from enemies that could be used to upgrade my stats, but that I’d drop and have to recover if I was killed? Check. ![]() A map filled with shortcuts that would make it faster to move forward each time I died? Check. The similarities only stacked up from there. I was loaded into some dreary European streets and immediately activated what was ostensibly a bonfire checkpoint (a text splash that accompanied it looked identical to what you’d see in a FromSoftware game). Right from the opening moments of the demo, it was clear that developer Neowiz isn’t trying to hide its Bloodborne inspiration. While I could feel those limitations during my hands-on demo with the game, Lies of P certainly isn’t a game to be taken lightly. After all, it’s made by a small team that doesn’t have the same resources as a studio like FromSoftware. It’s easy to write Lies of P off as either a joke or, even worse, a cheap knockoff. That's what Bloodborne is all about, and, in that regard, it shares a lot of similarities with games like Hades and Curse of the Gods. The good thing about this: You get stronger with every run, not necessarily because of your gear, but rather because repetition makes perfect. In the case of boss fights, that means having to go through all the goons, before trying your luck at the boss again. Not only will you die, you will lose your gear, some skills, and be thrown back to the start of each level. If you ever heard of the term 'Souls-Like', then you likely know what to expect: You will die over and over and over and over again. Aside from that, it's about time I tell you what Bloodborne is all about: Pain. If you're somehow unfamiliar with Bloodborne, yet made it all the way through this article, then, first of all: Congratulations. Our guess: Bloodborne will be released on PC in 2023. Unless, the developer plans to not release said sequel until 2024, they can't possibly in the early stages of all of these games. It could also mean that the PS5 remaster is already well underway, which would make sense, since Bluepoint is also rumored to be working on a Bloodborne sequel. Since Nick Baker claims that the PC version already finished production, that would mean that Bluepoint is sitting on the version for a while, before releasing it. I am also willing to bet that said Bloodborne remaster will release simultaneously for the PS5 and PC. This is all assumption, but I'm willing to bet that the Bloodborne remaster will be the exact version that is coming to PC. ![]() ![]()
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